![]() Captain Toad just doesn't have the legs - literally or figuratively.īoiling down a game to cold, hard cash seems crude, however, especially one as beautifully made as Captain Toad. It's here you notice the lack of improvisation and experimentation that not only makes 'proper' 3D Mario games so fun, but gives you the impetus to return to them. His hopelessness engineers some neat scenarios too - dodging Shy Guys in a hedge maze is a My First Metal Gear Solid - but more often than not results in a repetitive scramble. ![]() Where Mario's acrobatics allow sublime takedowns, our fungal star can run away, lob turnips, or find higher ground and let gravity pull him into a head bounce. Taken as an action game it makes less sense. Perhaps it's not meant to be seen as a puzzle game. Ever wanted to climb ladders through a selection of gorgeous 3D vistas? Yeah, I thought not. ![]() ![]() The latter stages raise an interesting question: how to beat a traditional Mario level without a jump? The answer is somewhat depressing: by putting ladders everywhere. Bonus levels pad out the package with new takes on older stages - such as guiding a platoon of four Toads around obstacles ideally designed for one - and a surprise visit to Super Mario 3D World. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |